Health issues: One of the severe disadvantages of video games is related to the health of the child. But quite honestly, I was caught by surprise. Violent video games are typically a way to relax, a temporary outlet. Six months before the war there was just the phoney war where nothing much was happening. This is confirming that video games can help people with poor manual dexterity skills. Whilst a young person is growing up it is beneficial. However these come with consequences that may alter our life.
Do video games promote positive youth development? I define video games broadly here, as including arcade games, computer games, and home console games such as PlayStation. Adolescences little brothers and or sister play video games with me and he has better grades than I do so I think that video games do not affect anything. Now, parents would have to give out a large chunk of their wallet to buy a sixty-dollar game cartridge or a two-hundred dollar tablet, both of which are not suitable playthings for children. Major idea: Fierce incidents are happening with children and teenagers and adolescence who have been proved to be putting a lot of hours playing video games affect. These results line up with another survey done by Cummings and Vandewater in 2007, which concluded that kids aged 10-19 who played video games spent 30% less time reading and 34% less time doing homework. Children in groups exposed to aggression by a film or cartoons, showed twice aggression than those in the control group.
It is highly interactive but also a distinct simulation of the real world and the world of thinking. Fantasy effects children, adolescents, adults and even the elderly. From a survey conducted by Jeanne Funk in 2004, video games are the only media linked or associated with low empathy. When one visits the video arcade it is not surprising to see children pointing and shooting something that looks suspiciously like a real weapon. Research which is discussed below in detail has proven that violent video games have a great psychological effect on the children which causes them to become aggressive adolescence. Playing violent video games… Video Games and the Negative Effects Can violent video games lead to violence? The research shows that video games not only affect the child psychologically but also socially. Some games may be recommended for the older folk while some may be recommended for preschool children while others are recommended for teens.
When videos games were first available to consumers and brought into homes it was to serve the purpose of entertainment. The facts have been proven that people co develop more when playing videogames with friends and or family members. Some people find video games to be the cause of violence and delays in learning. The games should not be blamed solely for its negative effects because as parents, they have the obligation to ensure that their children are not exposed to materials that are not suitable for their age. It has been noted that violent juvenile crimes have been decreasing in the recent years, yet the popularity of video games has been increasing. In fact, research has been conducted for decades on the negative effects of video game play.
Also, creators make these games for a virtual world to play in and experience as if the player is really there. Some of these effects include increasing hand-eye coordination and increasing dexterity mental skills; a decreased interest in other activities such as studies and sports; and a very negative effect of inducing violence. When playing video games, players are rewarded for simulating violence. Most of the children who spend much of their time playing video games are likely to perform poorly in school. Teens are caught in the middle of these new generation violent games which tend to influence them one way or another. The reason why people find it so enjoyable is that games are usually the right degree of challenging and the player takes an active role unlike watching television so there is an incentive to achieve Gee, 2003. Decrease in empathy for victims lead to a higher possibility of people to become more violent individuals.
In particular, a study conducted by Simon Kuhn, in which magnetic resonance imaging scans of 152 14-year old adolescents were collected and used to estimate cortical thickness, showed an increase in cortical thickness in the left dorsolateral prefrontal cortex and in correlation an increase in cognitive and strategic planning abilities Simon Kuhn 5. Sorry, but copying text is forbidden on this website! How did this industry gain so much ground? Talk with Your Child About Video Games Show interest in the video games your children play. Moreover, the survey has shown that violent video games cause a qualitatively different level of psychological dependence, in contrast to logical games or any kind of non-game computer activities. Video games and the computer age have opened some unwarranted door opening. So are video games for better or for worse all will they stay or will they leave? Conditioning their minds to believe it is acceptable to commit violent actions, children are retaining the abundant amount of information that is contained in these video games, which is changing their thought processes by showing them dangerous behaviors played out by an aggressive character. Many children and their parents ignore the game rating. They generate a visual response which helps to provide excitement and entertainment.
The interactive quality of video games is quite different from passively viewing movies or television. Do you still believe that video game really affect part of the Childs brain or is that just the way people perceive it to be? As mentioned earlier, the new video games that are coming out are extremely complex and they involve the movement of many different kinds of sticks and buttons on the controllers. The first and foremost thing one discovers in a game is that following directions is of the utmost importance. Video games are natural teachers. Along with obesity violent behavior has been deemed as another video game related problem.
For example, on the 27th of June 2007, the Supreme Court of the United States overturned the law in California that banned the sale of video games to minors Siwek, 2007. The second paragraph will be about the negative psychological effects of video games, and how it can make you more aggressive and violent. Parents seem to perceive age ratings as a guide but not as a prohibition according to him. One study found that compared to teens that did not play video games, video game players reported more family closeness, higher involvement in activities, greater attachment to school, and positive mental health. It does not linger at just one age group.
People like to say that the violent video games make children perform violent acts or makes them more aggressive. These games are not causing teens to behave more aggressively, parents are overreacting due to the news or personal real… Effects of Violent Video Games on Children Video games have appeared and become popular since the 1970s. According to Anne Harding 2008 , In the United States at the level of individual states have been numerous attempts to restrict the sale of violent video games that contain scenes of violence and sex. The form of violence can be affected by video games, but does not necessarily lead to the occurrence of violence. Another negative aspect of video games is the fact that kids are spending too much time playing the games rather than physically playing outside.
Public scrutiny of violent video games increased significantly following the tragic events at Columbine High School in 1999 and Virginia Tech in 2007. Bit by bit the gamer will stop putting hours into exercising and taking care of his priorities at his age and indulge in more and more gaming. At that time, the controller had just one stick and one button to play with. These games may be rated as mature or teen but sometimes, the younger folk are also exposed to these games. Parents could easily prevent this by giving their children time limits when playing video games and encouraging them to go out and play with friends, or take them to the park. Children began playing video games for increasing amounts of time, and the games themselves became more graphically violent over time.